

On the Combat & Moves tab, fill in the required values Select or enter the civilization that this unit is for, and what it replacesįinally on this tab, enter the costs associated with the unit You can also add secondary roles, archers also defend and the terrain bonuses for this unit makes them good for exploring. Select the Combat Class for the unit, and choose a primary role - Archery Units and Ranged Attack are pretty obvious choices here. If the name is valid, the Unit box will turn black The app will automatically create a UNIT_ type for it (visible in the greyed out Type box below) and check the database for conflicts. Enter it how it will appear in the Civilopedia. The first thing you need to do is enter the name of your new unit into the red Unit box - in this example we will use "Welsh Bowman". Note: This utility was originally developed for Civilization 5 with the Gods & Kings expansion, it may be missing a few features if used to create units for the Brave New World expansion. Note: This is the abridged usage guide, a more complete walk-through of creating the Welsh Bowman unit for the Welsh Civilization is in progress. otherwise, from a command prompt, enter "\java -jar ModBuilder.jar" How To Create A Combat Unit

if Java is installed on the path, double-click "ModBuilder.jar", NOTE: You will need Java 6 (1.6.0) or later correctly installed on your system to use this utility. NOTE: This utility will not create civilian units - settlers, workers, great people, etc How To Download The Utilityĭownload the zip file and the rename it as ModBuilder.jar A utility for creating combat unit (eg Unique Units for new civilizations) XML and DDS files for inclusion into ModBuddy
